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Bifrost
Bifrost is a PvPvE event available to players level 70 and above. Each nation attempts to destroy the Bifrost Monument at the center of Ronark Land at the beginning of the event, with the victorious nation able to enter Bifrost for the full 1 hour, and the defeated nation able to enter after 30 minutes. Event Structure Enter Bifrost through the Bifrost Gate standing next to the Bifrost Monument. Each nation will be teleported to their safe zones at the opposite ends of the map. You can return to Moradon at any time by talking to [Gatekeeper] Asan. Should you encounter members of the opposite nation you will be able to kill each other, however no national points are gained or lost in Bifrost. There will be heavy competition for some monsters! Fragments Fragments are the prized drop from this event. Each monster drops its own unique fragment, such as the Fragment of Arrogance from the Ego, and the Fragment of Jealousy from Envy. The deeper you progress into Bifrost, the harder the monsters will become to kill. In return the fragments they drop will have a higher chance of receiving a unique weapon when turned into the Chaotic Generator. |
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Forgotten Temple
Forgotten Temple is a PvE event available to players level 60 and above. The goal is simple - survive through hordes of monsters to win a prized treasure. Participation in Forgotten Temple Entry into Forgotten Temple is limited to 32 players, and is through Veronica (813,921) who resides in Moradon. Competition to enter is intense so keep your hands at the ready! Event Structure Once you have been teleported into the arena you will be able to form a party with either nation. After 5 minutes monsters will begin to spawn in waves, starting with the weakest monsters first but eventually progressing to the strongest. The final boss Volcanic Rock spawns 25 minutes into the event. Anyone still standing will need to team up and kill it! Should you die at any point during the event, you will respawn at Moradon and receive nothing. Rewards Players who manage to survive the Forgotten Temple are well rewarded with a Blue Treasure Chest. This can be exchanged at [Operator] Moira for a chance to receive a unique weapon, ranging from the Hell Breaker to the Defender of the Lord. |
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Juraid Mountain
Juraid Mountain Defense is a timed PvPvE event available to players level 70 and up. Players sign up 10 minutes in advance with the event NPC found in Eslant. The NPC is called [Prospective Knight Squad Captain]. He stands just to the side of the big tree in the middle of the town in Eslant. Since Juraid Mountain Defense is reserved for the strongest of warriors, there is a price to join this event. Upon entering Juraid Mountain Defense, players will lose 1% of their experience points for their current level. Schedule: The Juraid Mountain currently takes place two times a day at 5:40 AM PST and 1:40 PM PST. Event Structure: Once in the event, each player will automatically be put in a group with other players from the same nation. Each instance will match 8 Karus players against 8 Elmorad players. Each group will have 30 minutes fight through corridors and rooms filled with tough monsters such as Doom Soldiers, Bone Dragons and Leech Kings to reach a center room where a boss monster awaits. Once in the center room, Elmorad and Karus players will be able to fight each other as well. Once both the Karus and Elmorad groups reach the middle room where the Deva Bird awaits, they will need to work fast to defeat the monster. Whichever group defeats the Deva Bird in the center room will win the event. If the Diva Bird is not killed by the time the timer runs out, then the side with the most number of kills will be declared the winner. Gems: Apart from the gems that may drop from various monsters during the event, the members of the winning team will each receive one of the different colored gems as reward. These gems can be used in the Chaotic Generator in Moradon to win many valuable items! The new unique items introduced with the expansion (i.e. Eagle's Eye, Howling Rooster, etc.) are obtained this way. Juraid Mountain defense is a difficult, fast paced event where only the skillful and coordinated players will be able to overcome the hordes of monsters and claim victory! |
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Border Defense War
Border Defense War is a timed Player vs Player event available to players between the levels of 78-80 who have a minimum of 1.000 National Points. Border Defense Wars takes place three times a day. Elmorad players within the levels of 78-80 will need to sign up with [High-Ranking Official] Pellian 10 minutes prior to the start of the event. [High-Ranking Official] Pellian can be found at Kalluga Valley which is accessible by teleport from Elmorad Castle. Karus players within the levels of 78-80 will need to sign up with [High-Ranking Official] Toolnaga 10 minutes prior to the start of the event. [High-Ranking Official] Toolnaga can be found at Kalluga Valley which is accessible by teleport from Luferson Castle. Event Structure: Once the Border Defense War starts, you will be teleported into the zone. Each nation will need at least 8 players to start the war. If there are not enough users to form a team, you will not be teleported into the zone and the event will not take place. Once teleported in, you will be automatically teamed up with 7 other members of your nation. Requirements for Winning the Border Defense War: Each team will have 30 minutes to destroy your opponent's Monument as well as the Center Monument while defending your own. If no team manages to destroy the opposing team's monument then whichever team has the most number of kills when the timer runs out will be declared the winner. Price of Glory: The winning side will receive bonus experience points, a Red Treasure Chest and 400 National Points as reward. |
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Lunar War
Lunar War is a mega PvP event where each nation tries to kill key NPC's to invade enemy territory. You must be level 30 or above to enter the war. Only the first 300 players from each nation are allowed. To enter the war, use the warp gate in Moradon to teleport to the Lunar Valley at the designated time. If your nation wins the war, then go to the enemies' base and look for the Victory Gate (the Victory Gate teleports you to the invasion staging area in the enemy's home nation). After an hour of invasion, you will be teleported back to your hometown. Please read the details below for more information. Lunar War Experience Points: Experience loss only occurs in the event of death while having zero National Points or meeting the blade of the guards, warders, or Keeper and will result in the loss of 1% experience! National Points: When you kill a user of the opposing nation you will gain 64 National Points. Dying to a user of opposing nation will result in the loss of 25 National Points. Restrictions: 300 users from each nation will be allowed to enter the lunar valley during war times. Level 30 and above. Commander 1) 10 minutes after the start of Lunar War, the clan leaders of the top 5 clans from each nation with the most combined national points will become a commander. 2) Commanders may use the command "/command" to send orders to all players of their nation. Commands will appear on top of the screen. 3) The commanding ability will not be lost even if you get killed. Taking Control of the Enemy's Base Warder1/Warder2: To capture the enemy base you must first defeat both warders. The user that strikes the final blow will have his character name announced across the server in scrolling yellow text. This user will also be rewarded with 1,000 National Points. Keeper: Killing the Keeper will end the war. This user will gain 3,000 National Points in addition to having his character name scroll across the server in yellow text. Jail: If you die or /town you will be sent to jail where you must wait for jail gate to open. Jail doors open every 3 minutes and will remain open for only 20 seconds. Summoning: A magician cannot summon their party members that are in jail, but a magician that is in jail can summon their party member that are outside the jail. Protection: You're only safe in your nations own jail. Requirements For Winning Lunar Gate War 1) Kill all enemies 3 NPC Guards (Warder 1, Warder 2 and the Keeper). 2) If the war doesn't have a winner; victory will be given to the nation with the most kills. Invading The Defeated Nation Invading Gate: When the winner is decided, the winning nation can invade the enemy's country through the enemy's warp gate from the war zone. Everyone from the winning nation will be able to teleport to the defeated country. Defeated Nation: The defeated nation's players will be teleported back to their nation to defend against the incoming invasion. Invasion: The players invading the enemy's nation cannot use the warp gate or set a resurrection spot in the enemy's nation. Safe Zone: A small area near the Lunar Gate entrance in the defeated nation will be the safe zone for the invader. The invader will spawn in this safe zone. You will not be attacked within this safe zone. An enemy NPC entering this area will be killed immediately. (They will spawn back at their original spot, according to regeneration time.) End of Invasion: When the invasion time is over, the invading nation's players will be teleported back to their own nation and the NPCs will return to their original positions. Coins: You will lose 50% of your coins after you get killed by enemy players. National Points: You'll earn 64 National points if you kill an enemy nation's player. You will lose 25 National points if an enemy nation's player kills you. Village Monument: There is a Monument in each village. If the invading nation destroys the opposing nation's village monument, the possession of the monument will be turned over to the invaders. When the invaders have taken over the village: A) A notice will be displayed stating "XXXXX village has been overrun". B) The monument will be replaced with one of the invader's nation, and after one minute the invaders that are within 100 meters from the monument will be awarded with 50 National points and 50,000 coins. C) If the invaders defend their monument for 10 minutes, they will be awarded with 50 national points and 50,000 coins. D) From then on, 25 national points and 25,000 coins will be awarded every 5 minutes. When the defending nation retakes its village: A) A notice will be displayed "XXXXX village has been captured". B) When the defenders recapture their village from the invaders, their monument will replace the invaders' monument and the defending nation's users that are standing 100 meters from the monument will be awarded with 50 national points and 50,000 coins after 1 minute. C) The defending nation will only be rewarded when they have retaken the village from the invaders. Retaking: The invaders can try to retake the village from the defending nation once they lose the village back to the defending nation. El Morad/Luferson Castle: Battles may be held in 3 villages in each nation's main zone simultaneously, the reward given for over taking over the main village (El Morad or Luferson Castle) will be 4 times as much as the other villages. |
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Dark Lunar War
Dark Lunar War is a PvP event where each nation tries to kill the main NPCs in the enemies' base. You must be level 30 to 62 to participate in the war. Only the first 200 players to pass through the gate from each nation are allowed into the war zone. To enter the war, use the warp gate in Moradon to teleport to the Lunar Valley at the time shown below. After an hour, you will be teleported back to your hometown. Please read the details below for more information. Dark Lunar War Experience Points: Experience loss only occurs in the event of death while having zero National Points or being slain by the guards, this will result in the loss of 1% experience. National Points: When you kill an enemy player you will be awarded with 64 national points. When you get killed by a player you will lose 25 national points. Gold: Killing an enemy will reward you with 50% of their coins! However, if you are killed by an enemy you will lose 50% of your coins. |
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Castle Siege War
Delos Castle Siege Wars have their own zone and castle - named Delos. The leader of the Knights who control Delos gains the benefit of collecting taxes from Moradon and Delos. Participation in Castle Siege Wars
Castle Siege War Rules Controlling the Artifact located in the central area of the castle is crucial to controlling the castle. If the artifact is damaged or destroyed during the one hour castle siege war, the artifact will automatically regenerate itself. Destruction of the artifact by either side will result in an artifact being regenerated in its place for the clan that destroyed it. When time has run out the clan that has their artifact in the center of the town will own the castle. Penalties 1) Penalty There are no penalties in the Castle Siege War. 2) National Points When you kill a user of the opposing nation you will gain 64 National Points. Dying to a user of the opposing nation will result in the loss of 25 National Points. 3) Spawn Point The spawn point for the owner is inside the castle. The invasion forces will spawn in a designated safe zone. You may use the Priests' resurrection skill to spawn in the same area. Castle Siege War Zone The main parts for the Castle Siege War are divided into three main areas: Delos Castle, the battlefield, and the Desert Fortress. |














